

Your opinions may help me decide on the final output format. So, the question I'm posing is, do any of you know of a better 3d file format? Keep in mind the above data I need to handle, compatibility with 3d software, and documentation on the format. It does have a free SDK, so it's the most likely possibility, and it's usable in most software. These can't be opened in most software without conversion, so I'm kind of looking into FBX, but there's no real documentation on it. The only 3d format that I'm familiar with coding is DirectX X Files. I've got vertices, indices, bone matrices, vertex colors, at least two sets of texture coordinates, skin weights,normals, and tangents. Disunity converts to OBJ which is a nice easy file to work with, but it can't store all the information in a Unity Mesh file. Now I just have to decide on a good output format. I think I've got the Unity Format figured out. So, here's a screenshot teaser of the Model plug-in I'm working on.

Make sure to read the readme file for more information about the tool.

Included are the main program, the Text File Plugin, the Texture Plugin, and the Audio plugin.Īlso included is a Visual Studio 2008 project and source files for making a plug-in DLL. Also any suggestions will be listened too, and if I can do it I will. If you find a file or game it doesn't work with let me know so I can figure out what's wrong. I also can't guarantee it will work with every game or every file. This is an early version of UAE, so expect some bugs. It can also be extended to support any kind of asset type through the use of plug-ins.

It can import and export any asset in raw data format. Unity Asset Editor is a plug-in based asset editor, exporter, and importer for modding games created with the Unity Game Engine.
